AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in Argentina for Q2 2022
Discover the performance trends of the top 5 3D anime games on the Android platform in Argentina during Q2 2022, including download rates, revenue, and active user metrics.
In the second quarter of 2022, the top 5 3D anime games on the Android platform in Argentina showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how these games fared, based on data from Sensor Tower.
Genshin Impact: Natlan Launch experienced a fluctuating trend in weekly revenue, starting at approximately $4.4K at the end of March and peaking at $4.8K in the first week of June. Weekly downloads peaked at 7.3K in early May before gradually declining to around 4.8K by the end of June. Active users remained relatively stable, averaging around 31K to 32K throughout the quarter.
High School Simulator 2018 saw a steady increase in weekly downloads, reaching 5.4K in mid-May and maintaining an average of around 4K to 5K for the rest of the quarter. The game’s active user base showed a similar upward trend, peaking at approximately 14.5K in mid-May before stabilizing around 12K to 13K towards the end of June.
Ni no Kuni: Cross Worlds had a strong initial launch week with 25.6K downloads and 24.9K active users. However, these numbers saw a sharp decline, with downloads dropping to 429 by the end of June and active users decreasing to approximately 2.7K. Weekly revenue followed a downward trend as well, starting at $871 and settling around $641 by the end of the quarter.
ONE PIECE Bounty Rush maintained a consistent performance in terms of downloads, ranging from 1.8K to 2.9K throughout the quarter. Revenue showed modest fluctuations, peaking at $363 in late May. The game’s active user numbers demonstrated steady growth, reaching a high of approximately 9.8K in mid-June before slightly declining to 9.4K by the end of the quarter.
The King of Fighters ALLSTAR had relatively stable weekly downloads, averaging around 2K. Revenue peaked at $816 at the end of March but saw a decline, settling at around $135 by the end of June. Active users remained consistent, hovering around 2.5K to 3.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.